5 inch Floppy: Best Video Program Of 2011

Over the weekend, 5 inch Floppy was named the Best Video Program of 2011 by the ITJourno Awards, or “Lizzies”. It’s a landmark achievement for the Floppy, and thus warrants one of our ultra special, super rare, far too few blog posts! Continue reading

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My Journey

How much of what you felt in Journey was engineered, and how much uniquely personal? I wrote down my thoughts over at GameArena, and I’d love to hear yours. Continue reading

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Survey – Tell The Floppy How To Satisfy You

By normal people time, it’s March or something. But by Floppy Time, it’s the start of a new year. It’s a great time to survey what people thought of the show last year, right here on the Floppenblaag. So what did people like? What did people not like? Continue reading

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Space Marine – We’re Changing Gears

It’s debatable whether or not the way a game is hyped should affect reviewers’ opinions. A good critic walks into a new experience with minimal preconceptions – yet hype does have the power to skew consumers’ expectations of a game, and consumer expectations are relevant to a review. And while Space Marine most definitely suffered from people’s perception of it being a Gears clone (despite being the more original “space marine” universe), it also suffers from its own hype. Continue reading

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Unethical Game Design – Sources & Additional Reading

There was a lot crammed into our last Floppy of the year, and as you might expect, there’s a lot more to say. For anyone who’s interested in further research, here are some of the books & articles that helped shape our thinking about unethical game design through compulsion manipulation. Continue reading

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Reviewing Rage

So we had a bit of trouble getting Rage to work on our Radeon card this week, and a quick glance at the intertube shows we’re not the only ones, and the variety of issues are second only to that of the possible solutions. In keeping with the Floppy’s goal of transparency, we thought we’d post up our specs and attempted fixes. May they serve you better than they did us. Continue reading

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How To Cook For Forty Banelings

When most of my marine brethren come straight out of the barracks, jacked up and good to go, they feel like they can take on the world. But at the first Baneling sighting, they hightail it back to Mar Sara. Not THIS marine. Maybe it’s the space years under my belt, or that head wound I took from crashing during the Thor driving test… But I look at a Baneling and see a tasty rump steak. Continue reading

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New Set!

The Floppy recently had a large shipment of gear come in from the states, and decided it was a good time to invade some random family’s home, and hold them at gunpoint while we converted their living room into a studio. Who says games warp the mind? Continue reading

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New Episode: Ken Wong, Alice’s Art Director

Alice: Madness Returns is an art heavy game. There’s a lot of emphasis on the psychedelic nature of your surroundings, and what it all means in terms of your troubled past. Storytelling is important to American McGee, and Ken Wong is the man tasked with bringing that story to visual life. With Alice’s state of returned madness, it falls upon the game’s art to both tell its story in a way words can’t, as well as provide gameplay opportunities unavailable to a mentally sound protagonist. But in a game as big as Alice, can the art carry everything?

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Outland/Ikaruga – Then It Got Crazy

In our Outland review, we mentioned how the game failed to get crazy like Ikaruga. Then we showed some Ikaruga. But that was just my pathetic attempt at staying alive – here, we have a master. Continue reading

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